Playback & media servers · software
Resolume Arena troubleshooting
The Resolume Arena problems live-event techs bring to Ask Roadie most (also called Arena, Avenue, Resolume). Pick your symptom, or describe your own in plain words, and get the likeliest fix first, with the manual page when there is one.
Common Resolume Arena errors & problems
What techs run into most, and what's usually behind it. The step-by-step fix for your exact software is in Ask Roadie.
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Custom font not appearing/rendering in Text Animator source
Likely cause: Resolume's text renderer only picks up fonts registered system-wide and doesn't reliably support variable-weight font files.
- Step-by-step fixGet the fix →
MIDI controller stopped working / behaves wrongly in Resolume after a Windows 11 update (MIDI 2.0)
Likely cause: Swapping to the USBMidi2-ACX driver restores class-compliant behaviour for the controller under the new Windows MIDI stack.
- Step-by-step fixGet the fix →
Black output / no signal on a laptop (NVIDIA Optimus)
Likely cause: Optimus laptops route the external display through a different GPU path; a wrong driver profile matched to Arena.exe drops FPS, and a mis-assigned GPU can collapse the output surface.
- Step-by-step fixGet the fix →
Short random flashes with blocky artifacts on output (NVIDIA graphics card)
Likely cause: The custom driver profile Resolume installs can interact badly with some cards/drivers; maximum-performance power mode and triple buffering stabilise frame delivery.
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Third-party/custom FFGL effects missing after moving to an Apple Silicon Mac (or built-in effects missing on a fresh Windows PC, v6.1.3 era)
Likely cause: FFGL plugins are native binaries; architecture must match the host app, and Rosetta runs Resolume as Intel so Intel plugins load.
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Live-stream the Arena output (to OBS / online)
Likely cause: Offloading encoding to OBS keeps Arena free for real-time mixing; NDI carries the program feed between apps/machines with minimal latency.
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OUT OF MEMORY error / very high VRAM on a simple composition
Likely cause: Every loaded texture consumes VRAM; oversized comps, H.264 decode buffers, and a leaking OSC loop exhaust the GPU and Arena aborts.
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Sync Arena playback to house SMPTE timecode
Likely cause: Locking clips to LTC makes Arena a slave to the master show timeline, so video hits stay frame-aligned with lighting/audio across the whole run.
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DXV clip alpha/transparency not showing (renders opaque)
Likely cause: DXV stores alpha only when rendered at full bit depth with the alpha-enabled codec variant; a reduced-depth export bakes a black background instead.
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Blend two or more overlapping projectors into one seamless image
Likely cause: Overlapping projectors double the brightness in the seam; the progressive fade (soft edge) cross-dissolves the overlap so total light stays even and the join disappears.
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Clips show a red X / media is missing after moving files
Likely cause: The composition stores file paths, not the media itself.
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Control Arena from a lighting console (DMX/Art-Net)
Likely cause: Exposing Arena parameters as DMX fixtures lets the LD run video from the same desk as lighting, fader-for-fader, without a separate operator.
Not on the list? Describe it your way, or paste the error code off the display. Ask Roadie works the problem with you until it's fixed or you have a clear next move.
How Ask Roadie helps with the Resolume Arena
- 1. Pick the Resolume Arena. It's already in the list.
- 2. Describe what you're seeing. In your own words, or the error code off the screen.
- 3. Get the likeliest fix first. Steps in order, the manual page when there is one, and a note when other techs have confirmed it.
- 4. Still broken? Tap 👎 and it keeps going from where you left off.
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